![]() I have pointed the "additional Scenery" option to my scenery folder, which is located at C:\Users\\FlightGear\Scenery\. Note that I did NOT actually, formally, unpack the tgz files, I merely used 7zip to "peek" inside them. SharedModels.tgz => SharedModels.tar => A Models directory => a bunch of sub-directories containing things like "airports" "aircraft" "fauna" and so on. Likewise, looking at the SharedModels.tgz, I found: Airports.tar => an Airports directory => a bunch of sub-directories starting at "0" and ending at "Z" that I assume contains airport information for just about everywhere. Taking a closer look at the Scenery folder as supplied. tar.gz, use the"install download scenery" button. Parnikkapore wrote in Wed 1:05 am:Are the Terrain coordinate files a. I am really hoping to get this all set up and working spiffy for the granddaughters when they come visit, so any help figuring this out would be gratefully appreciated. So, my question is this: Where do I get the rest of the files that should correspond with the entire world's terrain that I received? Obviously, "terrain" data is of little use without the corresponding "Airports", "Models", and "Objects" data. I have not tried to uncompress them as the instructions claim that FG will uncompress them "on the fly". All I have is a "Scenery" directory with what appear to be "Terrain" coordinate files. However, I do not have anything even remotely similar to that on the USB stick I received. The "Scenery" folder within my install, (C:\Program Files\FlightGear 2016.4.3\data\Scenery\) contains that exact structure. Repeated postings on these fora tell me that my off-line scenery directory should contain several sub-directories, something like this: * Last but not least, a "Documentation" folder. * A folder labeled "Scenery" that contains a massive number of compressed scenery files labeled by their coordinates. * A folder labeled "Aircraft" that contained a whole s-load of zipped aircraft directories. * A copy of the software for both Windows and Mac. However, I am puzzled, and my research on these fora have only confused me more. Second, I shipped overseas to a place where the Internet connection is absolutely horrid - sometimes I feel like I could get the data faster if I drove there, picked it up, and drove back! Ergo, an entirely "local" installation is a must. It's a worthy cause and deserves our whole-hearted support. As to why I did this, there are two reasons:įirst, I wanted to "give back" something to the while FG effort. Generated objects for countries and regions also available for download for FlightGear 2017.2 and later.As I mentioned in a previous post, I'm back and huntin' bear!Īs a part of the whole "I'm back" scenario, I purchased the "whole kit-and-caboodle" USB stick with programs, aircraft and the entire world's scenery. More information at the FlightGear wiki.īuildings and objects for the entire world were generated for FlightGear 2020.x, and integrated into the official scenery which is automatically downloaded as you fly by FlightGear 2020.3.7 LTS and later. This is done with a custom written python script. See the FlightGear Scenery Object Database for some examples.īuildings, roads, power cables/pylons, railways, railway platforms, piers, and other man-made objects, as mapped in OSM, can be turned into 3D models for use in FlightGear scenery. are placed according to obstructions data etc. The official scenery provides global coverage, by using a variety of data sources, including NASA's 3-arcsec SRTM data, GSHHS data and Corine Land Cover.īuildings, aerials, etc. This OSM world-scenery is automatically downloaded as you fly by FlightGear 2020.3.7 LTS and later. Buildings, roads, and objects for the entire world were generated and integrated into the official scenery in March 2021, creating a 3d visualisation of OSM data. Since November 2013, the official scenery of the simulator makes use of OSM line data. View over Barcelona, Spain showing buildings, roads, and objects generated from OSM data in Flightgear 2017įlightGear (, FlightGear) is an open source flight simulator.
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